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		<title>Low Lines Resources (News Feed)</title>
		<link>http://llref.emutalk.net/</link>
		<description>Keep up to date on all that happens on my site.</description>
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		<webMaster>lowlines@llref.emutalk.net</webMaster>
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			<title>Low Lines Resources</title>
			<url>http://llref.emutalk.net/images/rss_image.png</url>
			<link>http://llref.emutalk.net/</link>
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			<title>Comments/Status</title>
			<link>http://llref.emutalk.net/</link>
			<description><![CDATA[I have added a page for posting comments, which can be accessed from the Main Menu. Currently all comments will be displayed there though I plan to in future (if it proves to be useful) to add it to each section, project, etc. Technically it is already half implemented to do that, but I've already spent enough time on it as is.<br><br>As for the status of my projects, I'd like to say they are happening, though some more than others, and others none at all...At the moment though my focus is working on my Pokemon Multi-Player Project. I spent last night working turning my LAN connectivity to work over the net also. It still has a few problems with it though, one being the fact that there's a connection time-out thing I have worked out how to avoid, the other is simply data that builds up and gradually slows down the engine. What I was able to achieve though was getting all players &quot;logged on&quot; as such to appear on screen and be actually able to interact with each other. The only thing with this is that (probably depending on your connection speed also) the speed in which it updates character movements takes a few moments to happen and to avoid characters &quot;flash stepping&quot; (as in like the anime Bleach), character updates a downloaded and then played I suppose like a video stream if that makes sense. This won't have any effect on the engine at all, as far as I can think, all that might happen is characters might walk through each other.<br><br>I am considering rewriting the engine slightly to only load part of a map on screen based on what is visible on screen as particularly with larger maps, this also slows down the engine due to my collision code (which checks every &quot;object&quot; against each other) but I think this change will be very small unless it makes a significant difference with hardware usage.]]></description>
		</item>		<item>
			<title>Digimon Sim</title>
			<link>http://llref.emutalk.net/</link>
			<description><![CDATA[I have added a new project which is planned to be a true simulator of the original Digital Monster Virutal Pets my Bandai.]]></description>
		</item>		<item>
			<title>Browser Concept</title>
			<link>http://llref.emutalk.net/</link>
			<description><![CDATA[I have uploaded the Homebrew Browser Concept I have been working on alongside Teknecal's project. It can be found via the homepage or the Projects Page.]]></description>
		</item>		<item>
			<title>PKMN Multi Game</title>
			<link>http://llref.emutalk.net/</link>
			<description><![CDATA[I uploaded a project I've been working on over the past week or so. It shows several different concepts I used to simulate a tile-based game. I don't know if I am ever going to go real far with this project, so I put up what I've done for others to look at. It can be found in the Projects Section or on the Main Menu.]]></description>
		</item>		<item>
			<title>Icons Touch Up</title>
			<link>http://llref.emutalk.net/</link>
			<description><![CDATA[Just letting everyone know that I have uploaded my whole collection of 'Wii Style' Icons (and will be in the future) with optimized versions of them to remove the &quot;jagged&quot; look that has been reported when used on the Homebrew Channel. They can be accessed via a link at the top of the project page.<br><br>I will still be uploading them as I normally have been because the originals look better on your PC, whereas the Homebrew Channel versions will look rather jagged. Keep in mind it's not compulsory to update your icons or anything, I simply re-rendered them because I myself like to have the best quality I can get.<br><br>I will possibly be evaluating some of the old ones to be touched up again to further make them better looking on the Homebrew Channel, though if Team Tiizer decide to support changeable skins on their channel, it will be more work for me...<br><br>Although if they could support masking in the icons it would be a different story...]]></description>
		</item>		<item>
			<title>RSS Feed+Fixes</title>
			<link>http://llref.emutalk.net/</link>
			<description><![CDATA[I added an RSS Feed (http://llref.emutalk.net/rss/) which is linked to the News Section.<br><br>While implementing it, it gave me an idea for something else I'm going to do later on...Also, it may not be noticeable but the channel roll over animations have been fixed up. They are a little thicker and much more smooth than before, should look better on the Internet Channel too.<br><br>The Main Menu has been recoded to load an array of channels dynamically rather than using predefined ones. It leaves open the possibility of making the Main Menu customizable using Cookies for each user who goes to the site. A side effect of doing it like this, which I actually quite like is that the channel images don't load until after the Loading Screen goes away. Makes the site look more like it's thinking rather than loading a webpage!!<br><br>Also whether anyone has noticed, I added the About Section to the Main Menu. It's just got a basic explanation of the site and such, plus methods I can be contacted if need be.<br><br>Ohs and if anyone has noticed that any links in the News Section aren't clickable links, it's because there's a bug in my code that thinks all links go somewhere in the subdirectory of the &quot;pages&quot; folder -_-<br><br>I will have it fixed later, though I don't see i as a major issue at the moment. My main focus is writing up better updating pages for adding stuff to all the main sections on the Main Menu. Currently it can add new things, but not update old ones, but it isn't something I don't know how to do, just haven't gotten to that part yet.<br><br>Also if this post shows up in the RSS Feed, it means I did it right!! *does a little dance*]]></description>
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			<title>Wii Style Icons</title>
			<link>http://llref.emutalk.net/</link>
			<description><![CDATA[Today along with the site revamp, I have also uploaded my collection of 'Wii Style' Icons to the Projects Section. It can also be accessed from the main menu.<br><br>I have also included a handful new ones that were requested at the WiiBrew Forums plus I have also redesigned a few of the old ones which weren't up to my standards.]]></description>
		</item>		<item>
			<title>Site Revamp</title>
			<link>http://llref.emutalk.net/</link>
			<description><![CDATA[It was long overdue, but I think it safe to say the new design is much better than the original. Not to mention it has been designed to be viewable on the Wii via the Internet Channel!!<br /><br />So what have I been doing all this time? Wells to be honest, not much...But I hope to work on some of my older projects sooner or later.<br /><br />If you are new and you are wondering, &quot;what's the Low Lines Resource Project?&quot; wells, it's basically a collection of all the different projects and things I do as a hobby generally in relation to Gaming, Emulation and Homebrew. I would describe it as my portfolio of do-dahs that represent where I've come and where I'm going as a designer. Particularly with code projects (this site even) it's one long process of learning and development where I gain a little more skill and knowledge I didn't have before, and over time it builds up and I get better and eventually the result is something that I think could be called brilliant!!<br /><br />So that's what this site is basically all about.<br /><br />With any luck there will be something you might find useful here, or you could just like to browse another person's work. It doesn't bother me overly that much as I'm happy if even one person walks away pleased with what they see.]]></description>
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